Black Tokyo: What.

General questions, debates, and rants about RPGs

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Prak
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Post by Prak »

I have absolutely no problem being wide open.
Korwin
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Post by Korwin »

waiting for an analysies of the advanced classe... :cool:
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Leress
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Post by Leress »

So with the building blocks of this book behind us, let's get to the advanced classes. There are seven to cover so let's get down to it.

Death Womb Seductress - d6 Hit die, Female only. You burn a couple of shitty feats and some skill points. You have medium BAB, Fort, and Reflex and poor Will with a medium Defense bonus. This class is pretty much you bad guy class since all it is is just fucking men to death. Here what you get: Vagina Denta witch does slashing damage and at higher levels CON damage with the ability to drain HP or stats. This can be combined with you Black Cum ability which does DEX damage which later can be done with a kiss or 30ft range spit.

You also get web and spider climb that scale to character level. Higher levels let you have the shape-shifter subtype and the ability to get a +10 to disguising as other women. You can also burn you action point for shitty enhancements to some abilities. Oh, you also get low light vision, 3 bonus feats, and bonuses to some shitty skill.

It's okay I guess since this a definite bad guy class it works well enough.

Devil Heart Hunter - d8 hit die. You burn two shitty feats, some skill points, and you need +5 BAB. You have medium BAB, good Fort, medium Reflex, poor Will, and a medium defense bonus. This class is all about killing demons and outsiders with their fists. Here what you get: Talons that get better as you level up and gain some okay abilities problem is that they come a little late. Some Toxin that is really good since it does STR and CON damage (secondary even more CON damage) this can be combined with your talons to really help taking down outsiders. The only problem with the toxin is it's shitty DC (10+ CON mod).

The ability to turn like an Acolyte of your level -2 (shit) and you an burn action points to do additional effects most not good except for the one that stops the use of supernatural and spell like abilities. You can also eat a pound of demon flesh to get some powers most not good except for the one that allow to gain supernatural or spell like attack powers or the one that gets you a moral bonus to STR or DEX. You can gain regeneration after killing a demon for a while. Also scent, 4 bonus feats, low light vision, and Fast healing 1.

This would be a decent class if it wasn't in a world where all types of guns and ranged weapons exist. Why does it have medium BAB when you need good the get to it the quickest?


The Flow Witch
- Another female only class - The main thing you have with this class is spellcasting. You get up to fifth level spells and you cast as a mage or acolyte of your character level. You have a list of spells, some arcane and some divine, but can't be expanded. Also instead of spells per day you have a number of spell levels you cast per day equal to your ranks in Treat Injury plus CON mod. So at first level of this class you can drop a cloud kill or two. You can also cast personal spells at a range of 30ft. You get 3 bonus feats, scent menstruation and pregnancy, lick people fluids to get status on them, provide a shitty competence bonus, and make people her slave with benefits by spend 3 or so action points.

She can also make a level up/down potion at 10th level by spending two action points. Also can make a power up potion with spending two points. Lastly she can ejaculate on all allies within 30ft to make them targets of a spell that she casts.

This would be a good class except the spell list really sucks, there are only a couple of spells that are good. It is nice that I can give all my allies Mage Armor or drop some cloudkills, but overall the spells make it bad.

The Freudian Oni - This is a male only class. You need to burn 2 shitty feats, and points in stupid skills. You get four bonus feats. Your claim to fame is the ability to summon your person oni. At first you can just summon it then later you can combine with it. It's a medium sized native outsider, it's stupid but strong. It will violate any woman that is killed, unconscious or helpless near it, but can be called off.

Its abilities aren't that great at all. A Devil Heart Hunter would have this Oni for lunch and then summoner's money. This class isn't good since the summoner really can't do jack shit.

Ghostkiss Investigator - Burn 2 shitty feats and a lot of skill points. You can exorcise the undead by either fucking them or just regular turning. You gain the ability to be immune to shaken and its higher forms as well as ability and energy drain. Also negative energy heals you and so does positive. You can take the health of dying creatures and gain a daily pool of points that allows you to make undead more vulnerable or bang a corpse to reanimate it and use those points to enhance it.

Undead that try to do the bad touch on you have a chance of it rebounding and hurting them. You can summon a ghost to help out a bit with a skill check. Oh, you get low light vision at murder sites and graveyards and 3 bonus feats.

This is an okay class. It makes fighting undead easier, the problem is getting into the class since half the skill point used to get in are just wasted on skills you won't use. The two feats that you need also suck.

The Harm Mage
- Burn 2 Shitty feats - Now you can create people and customize their stats they only last for 24 hours unless you spent a small amount of XP to keep them. You can spend action points to enhance them. You can look through their eyes, switch place with them, boost your Defense and Reflex when they are around you. You also get a familiar, a cute pixie one, and if they die you lose ranks in Craft Visual Arts.

You gain bonuses to some skill when dealing with a gender. You also get spell casting much like the flow witch but it uses Craft: Visual Arts ranks most of the spells aren't good and the list is small. Also you get 3 bonus feats.

The class gets ridiculous since you can keep the people and have no limit to them, and the ones you keep around can gain levels and use action points. You pretty much get an army with very littl drawback. The only shitty thing is losing your familiar since it ties to your casting. This is a bookeeping nightmare.


The Sacred Pleasurer
- Another Female only, burn two feats (one Anointed Cleric) and many skills - You turn outsiders, store magic spells into yourself and make the personal spells touch ones, cast augury 1/day during sex, a shitty ward, Tantric Wisdom as a bonus feat, and have sex with people to give the minor bonuses once per day. You also get 4 other bonus feats. You get the spell casting of an acolyte but, you have a unique list.

Wow, this one sucks while you may fight more outsiders than undead the turning of this class is terrible.

Another thing to note while reading this is that abilities are placed in alphabetical order instead of level gained order that is annoying as hell. Also half the bonus feats are ones that are in other S.U. products. Well, that is it for the advanced class next are the new spells.
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Leress
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Post by Leress »

Now some of the classes have new spells in their spell list. Hell, no campaign setting can be complete without spells. Yes I know spellcasting in d20 Modern is generally ass, but that doesn't stop people from putting them in. So let's get started

This section opens with a bit about suggest item creation feats from S.U.'s other product Mega Feats. Mega feats are sorta like Frank and K's feats except they usually only have 3 abilities. I will just go over them.

Forge Gift: Arcane Batteries
- Allows you to make charged items, recharge charged items, and later make self recharagable items. This is also the base feat for other "major" item creation feats. It is also one of the better ones.

Forge Gift: Armory - aka Craft Arms and Armor except the bonus is derived from the crafter's spellcasting attribute modifier. Ex wizard with 15 INT can put up to +2 in bonuses on a weapon.

Forge Gift: Bio-enhancements - You get bio-ware pretty much just non-disarmable gear sometimes it's slotless and deals CON damage that needs to be healed before getting another mod. You need to be a 5th level spell caster for it. Brands, Scars, Cyber weapons and Armor take a slot while Genetic Engerining takes no slots, but does more CON damage.

Forge Gift: Minor Arcana - Make one use items.

Magic Items (aka Wow this feel a lot like Final Fantasy Tactics)


Pretty much all of these feats are just bring back the olde item creation feats with stupider requirements. Now before we go the the spells lets get the magic items out of the way. There are 47 of them...yeah.

Adoration Smoke
- Like a slightly better Elixir of Love and it dazzles the target.

Amaterasu's Ribbon
- Humanoid Female Only, vest - Immune to environmental heat and cold, half damage from fire or cold attacks, and once per day Searing Light.

Animal Play Tail
- pretty much a belt of wildshape. The cheapest make you into animals, except you keep your mental stats. There are rare ones that make you other types.

Baku Call Charmlets - Vibrate when 60ft of any undead and it's slotless. This one is a good one and it's pretty cheap with PDC of 17.

Beauty Knives - a keen knife that can't be sundered or disarmed. They can also be hidden and uses CHA for bonus to attack and damage. These are useless.

Black Asylum Bandings - Mask - Give you +4 CON and Barbaric Rage feat. It slowly makes you a monster as it deals WIS and CHA damage to you on a failed daily save. Fuck this item.

Black Card - Slotless item - can turn into any Driver's license or ID card as a full round action. It also forges any necessary documents that go with the ID and grants a +20 its Forgery check. Detect magic is the only way to know it is magical, true seeing doesn't work on it. This one is nice.

Blessed Rice Coat - Robe - Leather Jacket stats, when opened against an outsider failing the Will save they are cowered (2d4 rounds) and succeeding stuns them for a round. But can only be used once pwer day. It also get +4 to Defense versus outsiders. Not that great even in a word of mostly outsiders.

Coinless Card - Slotless - PDC 4 or less items are free. Not worth it.

Cold Winds Skirt - Female Only, robe - +20 to Jump checks eliminates the max jump distance limit, +8 Fort bonus to resist extreme environmental cold, and once per day for up to 5 minutes can fly at 40ft (good). This one is okay.

Collapsing Reed Cane - Weapon - A club that get +2 to attack and damage rolls if you have 4 or more ranks in Know (theo). It also ignores a number of Hardness/DR equal to your ranks in Know(theo). Not the greatest but can be useful.

Deep Plus Armor - Female Only, Armor - deals daily CON and WIS drain while worn, but gives +4 Dex, +2 Str, +6 NA, a shitty bite and claw attack, and use of Barbaric Rage, Cleave, Elusive Target, Vaginal Prison, and Womanly Suffocation feats. Umm no, it has PDC of 42 and really not worth the drain.

Enera Rubber - Armor and Helm - immune to suffocation, strangulation, inhaled toxins, and you have no need to breathe. You can go ethereal for up to 40 rounds per day (round increments) and switch from this and solid as a free action. While ethereal you gain 20ft fly (poor). Once per day you can cast cloudkill as a 10th level mage. Also it give a +1 equip bonus to Defense and can be enhanced. Even though it takes up two slots with it enhanced it still is a good buy.

Enlightenment Face - Mask - +4 Will to mental tampering by outsiders or undead. Not really worth the PDC of 24.

Equine Corset - Belt and vest, medium or larger humanoid - Makes the wearer a mount +10 base land speed, Run feat, +3 equipment bonus to Defense. While carrying the rider, they can only move and talk. The also get the ability to spider climb as a 5th level mage. Obviously you don't wear this, you put this on a lackly and have a cool mount.

Eyrines 5.7mm SMG - Weapon - If within 60ft of an outsider or any sentient creature that has raped someone the emblem on the gun glows. Deals 2d8, 2d10 versus outsiders, get +1 damage and attack roll versus any sentient creature that has raped someone. Also is magic item for purposes of damage reduction. It okay but really not worth it.

Folding Temple - artifact - Once per month can enter the TARDIS and while in there you have Fast Healing 1 if you take no other action, poisoned and diseased creature get another save per hour. Healing subschool spells are maximized. 24 hours after leaving gain see invisible and detect magic aura. Since it's an artifact, it's not really something to bank on.

Gashapon Armada Bag - None - Throw anime figures at the opponent they can deliver spell via touch with a +5 bonus to hit as a full round action within a 100ft, throw them for automatic 1d4+1 damage, or use mage hand. These action take a charge to do and it comes with 50. It's good if you do a lot of spell casting.

Ghost Sight Goggles - goggles - Nightvision goggle that also grant detect magical aura. Okay I guess.

Glisten Shirt - Shirt - +1 enchantment bonus to Defense, gain indefinite waterbreathing, +1 to sexually focused Bluff and Diplomacy, and half damage from water attacks. Okay Enera Rubber is better

The H-book - None, Charged Item - You get a shittier version of the Harm Mage's Dream Girl ability since you can only make ordinaries. Pass

Hell Coral Armor - Symbiotic, Armor, Artifact - Another one of the "get okay benefits but eats your soul" armors. It give a +14 to Defense, 60ft Tremorsense, pincers that can only be used for combat, improved grab and constrict, 20ft burrow speed, indefinite waterbreathing. It need you to coup de grace with the pincers once a month or it deals 1d3 CON and WIS damage per day until done. It drains 1 point of CON and WIS per day other wise. Taking it off takes a round and makes you shaken for 1d4+1 rounds. Not fucking worth it.

Herskin - Male Only, Symbiotic, Armor, Artifact - Another one of these Armors. Pretty much like Deep Plus Armor but shittier. Pass.

Junishi Bangles - Junishi Feat users only, earring, bracelet, or necklace - All give +1 luck bonus to Reflex and +2 to a shitty skill. Next

Lady Raven Pseudo Wings - Cape - Two types Pseudo Wings grant +2 to Jump and Know (arcane) checks, while Junk Angel Wings give this and 30ft (poor) flight usable only after sunset. On moonless nights it's 60ft(average). During the daytime that they grant permanent feather fall. These are okay, but limiting.

Lemon Drops - Single use - Magic Rohypnol. Next since there are better ways and better uses of cash.

Lemon Eggs - Single Use - A very convoluted way to do a spell storing item, next.

Linemaker's Polymer - single use - Makes a barrier when poured out and outsiders can't approach within 30 ft. Within 60ft they make a Will Save (DC 12 ) or be affected by the bane spell. If splashed on the outsider they make a Will save (DC 18) or be paralyzed for 5 rounds. With a PDC of 18 this can be very useful.

Medicine Gloves - Gloves - +15 to Treat Injury checks and not fatigue after surgery. Eh okay I guess.

Motherblood Bandings - Humanoid Female Only, Belt - Gain Moonwise and Cylic Ferocity feats, but must have worn them for a month before getting the benefit. Fuck that.

Milk Shard - Single use - Get +2 Deflection bonus to Defense, +1 to attack rolls and saves versus fear. The maker gets a +2 to WILL save attacks against user. The effects last 3 minutes. Pretty much you make it yourself and get a minor boost.

Necromancer's Phallus - None - Make a humanoid Zombie but better. Not that great but since it doesn't take slots get it.

Oni-Bane Memento - Various - +2 to all saving throws to resist any outsider's abilities or spells. Also the Tantric Wisdom Feat. Pretty much make it something that is attach you (pretty much making it slotless) and it's good.

Oni-Bane Ribbons - Weapon attachment - There are seven of these and they are pretty much like the weapon crystals (the lesser versions), the only one really worth getting it the one that allows to affect incorporeal or ethereal outsiders and undead normally. The rest aren't worth getting.

Otome's Slip - robe, Female Young adult or sexual inexperienced only - While asleep or knocked out evil outsider can get within 10ft, all mundane and magical attack stop before touching the wearer. While awake the wearer gain +2 to saving throws versus evil outsider's spells and supernatural effects. Evil outsiders wearing or touching the rope get a negative level. This would be great if the first effect was always on, but it just a so so item.

Perfection Change Soap - Single use - Use half the soap the change do a change self and the rest to change back. True seeing won't reveal your true form, but dispel magic will reverse it. Destroying the bottle before the second use is use locks you in that form with 1 point of CON loss. Dispel still will reverse it. You will also get a +20 Disguise if you try to imitate a specific person. It's cheap and very useful.

Silk Coil Harness - Female only, vest - +3 Enchantment to DEX, gain the Omni-Dexterity feat, and the light spell at will. Too expensive for what you get.

Sleep Eyed Dress - Female only, shirt - 3/day ray of fatigue as a 5th level caster and people who would find the wearer sexually attractive get -2 to Will saves, and you make it look different. Umm no too expensive for what it does.

Skin of Pain - Symbiotic Armor, Artifact - Shitty abilities not worth the CON and WIS drain. Next

Spearman's Ring - Humanoid Male Only, belt - You get the Phallic Spear technique...that's it. Fuck this feat.

Tatami of Peace - None, rug - 1/day for 8 hours after placing a holy item on the rug no evil outsider or undead creature can get within 60ft of the rug. People in the barrier are under the effect of a zone of truth spell (9th level acolyte). Noise doesn't filter out and healing rate is doubled. For this setting it is useful.

Theotokotic Phallus - None, Artifact - If a woman masturbates with the item they become pregnant and the child gets the Racial Exotica feat plus another one. While pregnant the woman gain +3 divine bonus to all saves and Fast Healing 1. This not worth it either.

Torque of Moans - necklace - lose speech and ability to cast spells with a verbal component, gain a 1/hour moan that any sentient creature within 30ft radius fails the Will save they are helpless for a round and sicken for 1d4 rounds after. Fuck that.

Viper Tongue Mask - helmet - You get a tongue that does minor damage with a 10ft reach, and +8 when used to trip, disarm, or grapple. Not worth it.

Yakuza's Key - None, Charged item - Masterwork car opening and lock pick set (+1 to Disable Device to open locks, +1 to Repair to hotwire). Using a charge grants a +5 circumstance bonus to the check. You can spend more charges to increase it (even though by going by the text it wouldn't do jack shit). Limited but useful.

Yoshiwara Linens - None - Making love on the linens grants the Tantric Wisdom feat (how long, don't know) and you get a +1d4 bonus to Know (history) if it deals with Japan. This is a stupid ass item. Pass this item and sell it if you find it.

Witchbane Rounds - Magic Ammo - Caster's hit with a round make a Will save (DC 12+ 1/2 damage) or lose 1d4+1 spells level worth of prepared spells starting with the lowest spells first. This can be useful since they are a decent price PDC 17.

Well that all for the items next time we finally get to the spells.
Last edited by Leress on Thu Jan 14, 2010 5:34 am, edited 1 time in total.
PhaedrusXY
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Post by PhaedrusXY »

hogarth wrote:Judging from what Leress quoted above, it sounds like the game was written by a bunch of junior high kids playing "Mad Libs".

"If you perform __(ACTIVITY)__, you get a bonus to __(D20 ABILITY)__."

"For activity, you wrote down 'butt-sex with Arnold Schwarzenegger', and for the ability, you wrote 'poop aborted fetus fireballs'. That's totally AWESOME!!!"
I lol'd. :rofl:
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Guyr Adamantine
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Post by Guyr Adamantine »

I'm surprised there's no Sex Ninja advanced class.

Say what you want, La Blue Girl is iconic in the genre. :tongue:
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Leress
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Post by Leress »

Sorry, it's been a while.



Spells

Really most of the spells here are just from the SRD but at a higher level. So I will go over the ones that seem to not be complete copy pasta.

-Biological Imperative (trans) L2 : Makes target vomit and lose bowel control and makes them helpless for the first round and each round after they are shaken (1d4)

-Minutes become hours (abjur) L4 (A) L3 (D): Make a pocket dimension where every hour in it a round passes outside it.

-Red Zone (enchant; mind) L5 (A): Those that fail a WILL save have an orgy.


Cosmology

Well with the spells out of the way, let's dive into the setting cosmology. Since supernatural hentai doesn't really have much in the way of cosmology besides "Earth" and "Demon/Angelic Plane" this book only really expands by saying there are 4 main places:

Earth - Just the same as it every was.

Black Else - The Demon's Realm

Tatakama - Is a place that is just there so you can bring shit from fantasy books into the setting. The land were supplements come from.

Avatar Wall - The Soul Wall where crossing it means true death and you can't come back.

That's pretty much it takes two pages in the book and half of that is used to tell what they are for.


Races

So now we get to the new races of the book. Now some have magic or psionics and that pretty much uses the same magic system that was used by the Flow Witch and Harem Mage except cased as a Mage, Acolyte, or Psion of their character level. There are 15 of them so let's get started. All of the races have a Spot DC to see if they are human or their true race.

Akaname
You are a corporeal Undead that has a scat fetish. You don't get the mind affecting immunity or the D12 hit die. Oh but you still get the loss of a CON score and you can't be raised if you die. You can be resurrected by you become a human with your class levels intact. You can also be turned.

You get a -2 to WIS and CHA. What you wanted a bonus to some score? Well fuck you, you don't get that but here is some bonuses to Move Silenty (+2), Hide (+2), and Spot (+4) in dim light or darkness. You get the bonus feat of Bones of Paper and Scent.

People can tell with a spot check you aren't human unless you have consumed some waste within the last 24 hours. Also if you don't eat some waste you will get fatigued, and exhausted if you don't consume for longer. What did I just hear someone say that if you are undead that you are immune to those conditions? Yeah you are right it even say it in the race description, I guess some one forgot to check that.

Betobeto-San aka Rapist Detector
You are Undead just like the Akaname, you are pretty ugly unless you are within 60ft from them then you look you old human form. The fluff says you execute rapist and pedophiles, but you get no abilities to it except becoming prettier.

You get a -2 Dex and +2 Wis as well as a penalty to Move Silently (-4) unless 60ft of a rapist. You get low-light vision and a Penance Stare which and make them cower. If you spend an action point with the stare you make them shift allegiance towards good and protecting innocents.

Dodoma
You are Humanoid and you skin has many eyes on them. If you have them uncovered fail any sight based attack. When you are lightly or unarmored you get a +8 to Spot and Search. You get -2 Con and +2 Wis.

Also you get a once per day ability to become ethereal for a number of CHA rounds. Finally you get a +1 bonus to Disable Device, Sleight of Hand, and Repair checks.

Elsebound
Monstrous Humanoids that detected with a DC 18 spot check. +2 CON and CHA, and a -2 WIS. Coupled with Darkvision, Scent, +3 bonuses to Profession (prostitute) and Know (arcane) checks.

You suffer -4 to Escape Artist because you are subservient and for each hour you are in bondage you suffer -1 permanent and cumulative penalty on Will saves against mundane and magical mental tampering by the bounder.

Human, Bloodstrong aka Children of Incest
Humanoid with a +2 CON and WIS, but -2 INT with a spot DC of 12 to find out your true race. You get +4 bonus to Know (history) and (tactics) as well as low light vision and scent. You also get a shitty light spell.

Since this a race that kill oni you get an ability to blind them when you activate your glow. It also gives you a +2 to Will saves versus mind affecting abilities. You also grant a +4 instead of a +2 to attack rolls when flanking with a clan mate as well as grant +4 with an aid another check with clan member.

If you haven't been with clan mate within the last 24 hours you suffer -2 to Will saves and initiative and lasts until you bone a clan mate.

Human, Hokkido-born aka Ice Walkers
White haired humanoid with the cold subtype and +2 CON and CHA. Also with +2 Survival and Profession (sailor or fisherman) and once per day you can speak to winter gulls. Being icy people they have a +8 to FORT save versus extreme environmental cold and don't lose their DEX bonus crossing frozen terrain.

They do get a -4 FORT save to resist extreme environmental heat.

Ironclub Oni
Large Outsiders (native) with a +2 STR, -2 WIS, -2 CHA and +2 to Craft(mechanical/structural) and Repair checks. Also any club or mace they wield gets its critical threat range increased by one and the Oni get a +1 to attack and damage with them. These abilities stack with similar effects. Also get darkvision (60ft)

If they kill any creature with a CR or HD equal or greater than their character level with a mace or club when ever they use an action point for the next 24 hours on a craft, repair, disable device, or demolitions check they roll d10s instead of d6s.

If they make a bluff check (except for feinting) and succeed verses a sentient creature they get a -2 to attack rolls and Will saves for 24 hours. They get a -2 to attack rolls and saving throws when someone near them brandishes a holy symbol or religious artifact. Lastly they won't cross any place warded with Shinto priest urine.

Kasha Deadslayer
Medium Outsider(good) who also get a climb speed of 20ft and can always take 10 or 20 on climb checks. With a +2 to Know(arcane) and (theology), darkvision (60ft) and +1 caster level when turing undead.

They also can by spending an action point make any corporeal undead vulnerable to critical hits and wounding weapons by them. Once per day the can heal a shitty amount of HP (1d4+CHA) or they use it as a touch on undead. Oh, and there weakness is that they can't choose a staring occupation...what?

Koropokkuru aka Sheepfucker
Medium size with a 40ft landspeed and +2 DEX, -2 INT, -2 CHA, +4 to Survival, Handle Animal, and Spot. They also have scent.

They also can use any spell, feat, or ability that requires a sentient lover with any animal, magical beast, or vermin. Once a season and spending action points you can make an animal, magical beast, or vermin gain sentience. They first get inherent +3 to INT and CHA and it increases by 1 for each additional action point used, and is allegiance is friendly.

Lastly they get -4 Computer use, Drive, and repair.

Kitsune Trickster aka Foxy Love
Humanoid (shape changer)with -2 STR, +2 DEX, -2 WIS, +4 CHA, +2 Bluff, Hide, and Know (arcane) as well as +4 to Climb and can use DEX instead STR for climb checks. They also get low light vision and are able to see invisible and ethereal creatures and objects.

They can also change into a fox unless they are observed by a sentient creature of 5 INT or more. They suffer -4 to attack rolls and CHA based skill checks with anyone wearing or displaying Buddhist or Shinto religious symbols. They also have -1 to attack rolls, saving throws, and skill checks made during the day or bright artificial light.

This is still a good race.

Nekosume aka Anna Puma and Uni Puma
Humanoid with 20ft climb speed and can always take 10 or 20 on climb. They have -4 INT +2 DEX, +2 CHA, +2 Move Silently and Perform (dance) and Gifts of Ecstasy as a bonus feat.

When happy or aroused they glow with produces and at will light spell (CL 1) and all female feline creature within 60ft get a +1 luck bonus to saving throws as long as the glow last. Also with Darkvision (60ft) and low light vision. They have no weakness.

Another good to get.

Ohaguro aka 7 Days
Small or Medium Undead (you choose) with 20ft land speed for small and 30ft for medium. You get no adjustment and have no CON score. You get a +2 to Intimidate and all Will saves.

You can't be turned by any divine caster who has abused, harmed or slain a child without cause. You have no eyes or nose, but you get blindsense (120ft) and can read by moving your finger over the printing. You can't see color and have no sense of smell. You are also permanently under the affect of spiderclimb. Though it can't be used within 60ft of a child or pregnant woman.

You also don't get the d12 hit die for being undead like the others and have the same vulnerabilities as the other undead races here. Your weakness is that you can be sent beyond the Avatar Wall if you are turned. Young Adult or Parents of a well loved child exorcise you they get a +2 to caster level. You are also scared of children's toys and games and if a toy is used as a focus for the turning it get +2 caster level.

Succubi Kin aka My mom was Morrigan Aensland
Outsider (native)with -2 WIS, +4 CHA, darkvision (60ft), +8 to sexually oriented Bluff, Diplomacy and Gather Information. You get at will Change Self (CL 1) but can't change weapons, clothing or gear.

You must feed at least every 48 hours or lose your racial supernatural abilities and CHA bonus. The funny thing with this is that the ability to feed is a supernatural ability. So the way it is written you can't even feed if you miss the 48 hour mark. Damn this guy needs someone to check this shit.

Feeding is a Will save when you have sex with a target for at least 2 hours and it deals 1d2 WIS and CHA damage. If you kiss a target for some time you can speak an understand any language they know.

You are still effected by hallow or blessed areas, you are damaged by holy damage and holy weapons, and holy water burns like acid.

Tanuki Beggarfolk Tom Nook wants his money
Medium Humanoid Shapchanger they have a 20ft landspeed with -2 DEX, +4 CHA, +1 to Bluff, Perform (stand up), Hide, and scent.

They can also change to a raccoon-dog or human at will. If splashed with a full jug of sake they will involuntary change form. Male Tanuki can play their testicles like drums to produce a cause fear spell (CL equal to character level) CHA times per day as a full round action. This effects all outsiders within 60ft, but can only target one non-outsider within the same distance. They have no weakness.

Tengu
Medium Fey with a 20ft flight speed (poor), +2 WIS, -2 STR, +4 to Know (theology) and it's a class skill, and low light vision. They get some spells most utilitarian and have their casting just like the Flow Witch but tied to Know (theology). They only get up to second level spells but still decent.

If someone throw out coins or shiny objects near them, they must make a WILL save or be shaken for 1d4 rounds.



Well that's it with the races of this book next the monster that dwell here.
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Leress
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Post by Leress »

Alright it been too long and we need to finish this up.

Monsters: What no real cosmic horror?


Firstly there are only 19 monster in this section and the range of CRs is very wide (1/2 - 28), but the number of each are pretty weird. There are only 3 creatures with CRs above 10 and the lowest of those is 18 so it makes a weird gap in the mid to high levels, I guess since that when nearly all the Advanced classes come online the GM is suppose to use those.

Secondly
Chris Field wrote: Design tropes: Lots of outsiders and undead. Lots of grapples, constricts and improved grabs - tentacle rape. Lots of strange abilities, shape-shifting, transformation, rape as a tactic - sex as power. Emphasis on outsiders - EVERYTHING is a shapeshifter
This is what the author's design philosophy is for this section.

There are also a number of factually wrong error that the author makes in the descriptions of the creatures. Also most of the flavor text makes the creatures cooler than they are in the stat department.

Alright let's get started.

-Aketeko
(CR 5) - Large plant with constrict and a special ability to deal 1d3 CON and STR damage with its attack, that heals it as well. It has an okay grapple mod (+13) but it is slow as shit (move 20ft and Initiative -3). You would think that it would be good at being an ambusher, nope, it gets no bonuses to hide or disguise so most character will just stay back and shoot it or lob grenades.

Also there is a section that says it can use the option to just hold a person (with a -20 to the grapple check) and still use the rest of its attacks. Problem it only has one attack so it still can't do anything.


-Aosaginohi
(CR 2) - Tiny Magical Beast - It's really not a CR 2 creature since it is easily killed. It is just a force multiplier for undead as it can cast bane at will (1st Acolyte) and all undead get a +4 turning resistance. It can also become ethereal at will. Even with these abilities it still isn't a CR 2.


-Bake-kujira
(CR 18) - Gargantuan Undead Whale - Holy Shit this thing can be brutal. First it has a non scaling Will Based DC paralyze (DC 22, 2d6 round). If you get caught with that you are basically fucked. It has the ability to deal fire damage with it melee attack (3 attack on full [22 + 10 fire per strike]) or it can swallow you whole and deal more fire damage (21 fire) as well as crushing damage. Oh it can fly too, not well though. Luckily it doesn't have improved grapple or constrict.

-Bakeneko (CR 1/2) - Tiny Magical Beast - A cat with minor magical abilities (light, mage hand, prestidigitation) at will and the ability to once per day heal someone 1d4 hp. Wow that's a waste of space.

-Genbu (CR 28) - Colossal Magical Beast - Yes it is that Genbu a fucking god. It is reduced to being a repaint of the Tarrasque. Oh it also get a phallic spear that is more awesome than anything the feat offers since it can hit up to total cover and concealment. There is also a blurb about sacrificing a female to it but it doesn't do anything and just perma-kills the humanoid.

-Harionago (CR 10) - Medium Undead - Female necro priest that do minor boosts to undead (+4 turn resist and +1 melee damage), and has a melee touch attack paralyzing attack with its hair. It is a pretty hardy undead to boot. Also for some reason it carries a taser too. If it kill you, you come back as a zombie. Pretty much if you see this kill it first not because it will make the other undead harder to kill but it is the biggest threat to the group.

-Hibagon Oni (CR 5) Large Giant - These pack some pow but really aren't that much trouble. They must torture, rape, and murder once per day or they lose their ability to not eat, drink, and breath for a month. They advance with character class and get a couple of hentai feat as racial bonus ones: Dark Lover's Carapace and Drippings of Stone. They also come with some grenades and spears.

-Isonade
(CR 9) - Huge Aberration - A squid that is good at swimming, mind control, and grappling. They are really only a threat in the water but usually come in groups for synergy with their feats. They can also the ability to transform targets into slimes or to take away air breathing.

-Ittan (CR 1) - Small Undead - These are suppose to be killer clothing that wait and then attack by garroting the target. Problem, they suck at grappling.

-Jinzu (CR 7) - Large Undead - A Man-o-war created from the miscarried and aborted. Its main tactic is to impregnated women that it grapples which can't do that well. Also it has to keep the grapple for 4 rounds to do so. Its darkwomb abilities takes weeks to trigger and it has a low DC. It only really has one fuck you move and that is its energy drain attack. It deals two negative levels (no save) to any male hit. A female hit also gets the negative levels (no save) and a Fort save or be paralyzed. They have a really shitty defense so they are easily killed.

-Mekurabe (CR 3) - Small Outsider - It's a Vargouille

-Nure-Onna (CR 6) - Medium Outsider - This one of the better creatures. It's a woman made of ocean debris. It's an ambusher that doesn't grapple but has a number of ranged attacks. Submerging it in fresh water will kill it in about 4-5 rounds. It has an acid fog except it deals fire damage. And it has a cone of fire ability. Also if is completely submerged in sea water it is immune to most types of damage and regeneration.

-Purse Dog Familiar (CR 1/2) - Diminutive Magical Beast - A tiny dog that has scent, natural see invisible, and the owner gets +1 to Wealth checks if within 10ft.

-Rukurokubi (CR 3) - Medium Undead - Choking experts they have an okay grapple but can make their limb stretch giving them upto a 50ft reach. They also advanced by character class so that really were the danger of them lies. They also have pepper spray.

-Sazae-Oni (CR 6) - Large Outsider - Well this one could be a treat but half of its powers involve having had sex with the character. It is pretty good with the grapple though. It also has the Sleeping dragon breath and womanly suffocation. This one also has a decent disguise modifier.

-Shiro-bozu (CR 3) - Medium Ooze - A semen ooze that can deal a CON damage disease. It also has constrict but its grapple sucks. It also has fast healing 3 but in d20 modern world that really mean jack shit. It has few hit points (17 avg) and no damage reduction. Once per day for a minute it can make any contact with it deal minor acid damage and more in a grapple.

-Ushi-Oni(CR 6) - Large Outsider - demons with augmented phallic spears that can influence any humanoid that is serving or has served in the military to rape and murder. That's about it. Due to the way that the phallic spear works I don't really know how bad they can be. They also advance by character class. So once again they are really threatening when they get classes.

-Uwan Lantern (CR 1/2) - Tiny Incorporeal Undead - Familiars that can give a +3 to Repair, Intimidate, Drive, or Pilot checks or +3 to Will save to resist fear. Oh and have a once per day cause fear.

-Zennyo Ryu (CR 25) - Huge Dragon - For a CR 25 Dragon it's pretty weak. It has a defense of 19, 242 hit points and really shitty damage out put. It's like Chris that DnD dragon where under CRed and made it grossly over CRed. This has the Phallic Spear and Misogynistic Blade to impregnate. It get Fling which allows it to throw people for damage. It can change into a male humanoid, and has a breath that can impregnate and has the wombscrape ability. It can fly and gets better in storms. It gets a fair number of at will spellike abilities.

It also has a thuderscream that deals some electricity damage and can blind and deafen for 1d4 rounds. Had DR 10/good, Fast Healing 5, immune to electricity and amphibious.

That is all for the monster and the last section deals with the World of Black Tokyo itself.
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Archmage
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Post by Archmage »

Leress wrote:If you get caught with that you are basically fucked.
Since this is Black Tokyo, I assume you mean literally, in that as soon as you get paralyzed and become available you are filled with whale penis.
P.C. Hodgell wrote:That which can be destroyed by the truth should be.
shadzar wrote:i think the apostrophe is an outdated idea such as is hyphenation.
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Leress
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Post by Leress »

Archmage wrote:
Leress wrote:If you get caught with that you are basically fucked.
Since this is Black Tokyo, I assume you mean literally, in that as soon as you get paralyzed and become available you are filled with whale penis.
Actually in this case I mean figuratively, the whale is more of revenge creature than rape monster. It can deal a lot of damage in short amount of time.
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Leress
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Post by Leress »

Well this is going to be the final part of this review for all two of you still interested we now are at the part were all this is suppose to come together.

The first page and a half is about Japan (real) itself. It talks of pretty the more sexual side of it and whys of the fetishisms that spring from there. It also talks of the population and the possibility of implosion.

Next are the places of Black Tokyo:

-Club of Floating World: An interplanar brothel. It's location changes and the various rumor provide plot hooks on how to get in. It's not a place for foreigners to enter. It is uses the facade of a normal love hotel with a sign that says Japanese Only.

-The Hibagon's Night Stadium: Like a field of dreams gone wrong in the middle of a baseball stadium during a moonless night another stadium appears. It is for the Hibagon from the Black Else to have thier games of torture, rape, and murder. [No, don't ask me why they haven't use some sort of a magical device to able to detect when the User wants to play a game]

-Morioka Prefecture School: A really haunted school, yeah that's it.

-Project Gilgamesh: Got to keep Genbu from waking up with outdated equipment.

-Rural Japan: *plays Sanshin* Strange things happen in the country. It is pretty just like the real rural japan, just add demons and ghosts and stir.

-Police Section Seven: D20 modern Department 7.

-Chrysanthemum 7: Department 7 Japanese Flavored. More public and older.

-The Sisterhood: Female organization to protect other women from assault. Can be made into a more extreme version.

Okay since this is pretty much were the Setting stuff ends I would like to say this: For a campaign setting this is very sparse. In all 167 pages of this book there are only about 20 that have fluff about Black Tokyo (that includes parts about the real tokyo) and even that is sorta half assed. Non of the places are expanded upon. Shadowrun Second Edition Book had more fluff than this. The places in Black Tokyo take up on about 7 pages, cosmology 4 pages, and then the rest.

There seems to be a real lack of horror in this book as well.

Hell were are some sanity rules?

What major NPCs are there to meet?

Bishonen/Bishojo Hermph is not proper terminology for this genre (Futanari since really only the females get penises, and not the other way around)

Why no coverage of lolicon/shotacon? Hell its not that hard to just put something in it. Loli and Shota are even really used in horror hentai anyway. Why be scared to put that in but go all out with the guro.

If you are going to do a Hentai Horror you needed to go all out. If you are making a setting don't just have "just like the real place but with demons". It's like this guy never what a horror anime before or at least doesn't understand it.

So the next section is about Black Tokyo's inspiration pretty much a list of manga and anime used as such.

Battle Royale: Due to sparse fluff I would say at best there is a peppering of the satire and a bucket of the violence.

FLCL: Sex and awkwardness really.

The Grudge (American Version): Oh what the fuck! You can't use bastardizations for inspiration unless you want to go the satire route.

Karen & Paletta: Magazine about anime [Karen for hentai, Paletta for everything else]

Panty Explosion: Indy RPG about Japanese public school and teen life. Also unlike this book seem to have been well researched.

Panty Explosion

Panty Explosion Homepage

The Ring (both versions): ...

Species: Ehh, okay.

Stormwatch: Force of Nature: Umm okay sure why not?

Taschen Books: Cheap but good art books.

Urotsukidoji: Legend of the Overfiend : Of course this one it was talked about a number of times in this book. It a good place to start.

Wicked City: A another decent one to for inspiration.

Last there is a small bibliography that is actual a good source is one wanted to some research.

- Seldom Asked Question about Japan
- Skeleton Key by Andi Watson
- Time magazine Asian Edition, March 25 2002

Lastly there is a nice picture for the back cover.

Well that's it for this book, overall I would say a noble effort but not really enough understanding of Hentai and Japanese Horror to really make them blend to make a good campaign setting. The generally poor balance for classes, feats and items just adds to the annoyance. This was a $12 PDF so there is no real excuse for some to the poor layout and editorless editing.

Another thing to note is this is part of a bigger world known as the Otherverse. I will be going over one of their PDFs that just became free. So next time


Image


Otherverse America Campaign Setting


-Later Days-
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